![]() In the mid-21st century, the human race has become divided into two strata: those with augmentations, and those without. It takes place in a world in the midst of crisis. But like I said, a political tentpole videogame is, within the current market, a contradiction in terms: a violation of the mission statement of such games, which is to make as much money as possible and cater comfortably to the core demographic who would prefer their games entertain and not challenge. ![]() It is, without a doubt, a political tentpole videogame. It's critical of violence, but even more critical of power brokers who play marginalized groups against each other for their own gain. I find it hard not to read this as a conflict between those who control the brand and those who make the game.ĭeus Ex: Mankind Divided is interested in power, in the ways a fictional form of oppression intersects with real ones, and about the way oppression works in general. ![]() Contrast that with the response of André Vu, Deus Ex's brand director, who called the resemblance to Black Lives Matter "an unfortunate coincidence," and the echoing sentiment from an early Square Enix press release insisting that the game's depiction was "neutral."
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